USAWKF Regulations - Application Events

Shuaijiao Competition

Protection Gear and Required Attire

Weight Divisions

Men

Women

Judges

This panel consists of a Referee and at least two judges (no more than four) and an Arbitrator.

Duration of Bout

Scoring

Prohibited Behavior

Penalties

The imposing of penalties and the scale of penalties shall be at the sole discretion of the arbitrator. (Note: The arbitrator should take the considerations of the Judges into account before making any penalty decision)

Operations of Matches

Extensions

Light Contact Free-Sparring Competition

The judging procedures for this event are meant to help promote the quality of Chinese martial arts free fighting. The will be 5 weight divisions for men and 3 weight divisions for women as follows:

Men

Women

Gold, Silver and Bronze medal will be awarded to the top 3 fighters in each weight division.

Time Limits

All bouts will be 30 seconds. Fighting time and the clock will stop as dictated by the Referee.

Protective Equipment

Competitors are responsible for their own protective equipment. The following is a list of the mandatory and optional equipment.

MANDATORY: Head Protector, Mouthguard, Groin Cup (males), Safety Gloves, Foot Protection

OPTIONAL: Goggles, Chest Protector, Shin Protection

Competition Format

Best of 3 - 30 second rounds of continuous light-contact sparring. A winner is declared by a majority vote by the Referee and two Judges for each 30-second round. Winner of the first two rounds wins the fight.

Break: A Break will be called by the Referee should any of the following events occur:

Warning: A penalty issued on majority vote for any of the following:

Caution: A non-penalty term recommended by any Judge, or called by the Referee.

Excessive Force: A head strike that results in bleeding, whipping of the head and/or neck, bruising or swelling of the face. Unreasonable force to the body, for example, a kick that moves an opponent from a stable or rooted stance to the floor or outside the ring.

Disqualification: The following results in the loss of a bout:

Any of the following will not be tolerated and may result in immediate disqualification:

Legal Contact Areas:

Legal Non-Contact Target: Please note that these areas are legal for non-contact techniques only. Any contact to these areas could result in a Foul and possible Disqualification.

Legal Techniques:

Illegal Techniques:

Full Contact Fighting (Sanshou)

Scoring

Three Points are Awarded if:

Two Points are Awarded if:

One Point is Awarded if:

No Point is Awarded if:

Fouls and Penalties
Technical Fouls

Personal Fouls:

Attacking the opponent before the judge gives the start signal, or after he/she gives the stop signal

Using prohibited techniques, including:

Penalties:

Suspension of Match

The referee will suspend a match in any of the following cases:

Weight Classes:

Based on the number of competitors per weight category, an officials conference may be called to combine some of the weight categories.
Equipment/Personnel

Supplied by the Promoter:

Doctor, Referee and judges, Corner stool, bucket, and water, Boxing gloves, Head Gear, Shirts to fight in (Competitors are urged to bring their own 14 oz. gloves and head gear, however these will be subject to inspection)

Supplied by the fighter:

Cornerman/Second, Hand wraps and tape, Towel, Mouthpiece, cup, Vaseline (optional), Approved blood clotting and inhalant medicine (optional), Dipped Foam Foot Pads and Shin Gear, Trunks to fight in (no pants, as in international competitions)

WING CHUN CHI SAU

CONTEST GOALS

Traditionally, Wing Chun Chi Sau, also known as Sticky Hands, is a training drill to develop the practitioner’s ability to control opponents through increased sensitivity. The true Wing Chun practitioner recognizes that skill developed through disciplined Chi Sau practice will win over brute force. In keeping with this spirit, the goal of a Wing Chun Chi Sau contest is to see which participant demonstrates the purest Wing Chun qualities of:

· Sensitivity
· Reaction Skills
· Balance
· Structure and Technique (Stance and Movements)
· Timing and Speed
· Control of Power and Distance
· Clean Attacking, Blocking, and Trapping Technique

NOTE: This contest is NOT a sparring competition.

CONTEST FORMAT

Competition Area
The competition area will be a square space measuring 8' x 8', enclosed and divided into two halves by tape.

Match Format
Each match will consist of two 90-second rounds, with a 30-second rest period in between rounds. The contestants will salute each other in the custom of their styles.

Following the directions of the referee, the contestants will then face off at the center of the competition area and establish forearm contact in a double sticking hands position.
The contestants will begin rolling/rotating their forearms. The Center Referee will give the signal, “BEGIN!” (nominally after at least three completions of the rolling motion) before the contestants initiate the exchange of techniques.

Should the contestants disengage or, if in the Center Referee’s opinion the contestants are not displaying true Chi Sau technique, the Center Referee will call, “BREAK!” at which time the contestants will stop all action and wait for instructions from the Center Referee.

If a contestant is driven out of the competition area, the referee will call, “BREAK!” at which time the contestants will stop all action and wait for instructions from the Center Referee.

During the 30-second break period, the contestants are to return to their respective corners until called by the Center Referee.


JUDGING CRITERIA

Officiating Committee
The officiating committee will consist of the following members:

· Chief Judge
· Corner Judges (4)
· Center Referee
· Timekeeper/Scorekeeper

The Chief Judge will be the arbiter in all disputes and will announce the winner of each match. The Chief Judge's decision will be final on any judgment not covered by the rules.

The Corner Judges will score each match and determine the winner.

The Center Referee will be responsible for starting and stopping the action, for ensuring that all rules are followed, and for maintaining the safety of all participants.

The Timekeeper/Scorekeeper will start and stop the clock, in accordance with the signals of the Center Referee, and will ring a bell to announce the end of each round of a match. Only the Center Referee (or Chief Judge at his or her discretion) can stop the clock during action. The clock will be stopped should there be an infringement of the rules, an injury, an argument, or a withdrawal. As scorekeeper, he/she will record the results of each match and will inform the Chief Judge of the name of the winner.

Scoring
The Corner Judges will be looking for a continuous exchange of discernible techniques, with an emphasis on adherence or sticking. The display of Wing Chun technique is to be distinguished from wrestling, shoving, and boxing. Striking techniques employing the fist and open hand are to be directed at the opponent's chest area only. Competitors should display good bridging skills, i.e., adhering to one of the opponent's arms while delivering attacks and counterattacks to precise body targets at close range.

Each Corner Judge will indicate an independent vote for a single winner, i.e., no draws are permitted. The single vote will be based on the contestants’ performances during both rounds. The Chief Judge will request a call for vote at the end of the second round. A majority of votes determines a winner in each match. In the event of a draw, the Corner Judges will refer to the Chief Judge for the final decision.

Sword Fencing

Safety Equipment

Required:

Optional:

Any gloves which will allow for the manipulation of the weapon, Any other protective gear, i.e., shin, chest, etc.

Procedures:

Methods of Attack for Scoring:

You should think that you are in a real combat situation. Minor cuts and hits where the weapon only lightly taps the body are ignored and only the vital thrusts, cuts and hits are counted.

Cut:

A cut to a vital or non-vital point is one in which the last six inches of the blade is clearly drawn across the target area. Head, body (vital cut), arm and leg (non-vital). In short, this is a move which, with a sharp weapon, would have disabled the opponent in a non-vital area and killed him in a vital area.

Thrust:

A vital or non-vital thrust is one in which the point of the blade makes solid contact with the opponent's head, body (vital), or limbs (non-vital). In a good vital thrust the blade will flex slightly indicating that with a sharp weapon the point would have attained penetration.

Hit:

A vital or non-vital hit is one in which the pommel is used to strike the limbs (non-vital), head or body (vital) in such a manner that, were it a real weapon, there would be a disabling effect on the opponent.

A successful attack means a clean and balanced strike, preferably with a good classical martial arts weapons technique. Once you cut, thrust or hit a vital target with a weapon successfully, you may not be awarded points for any other continued attacks until the round resumes. You have already killed your opponent.

Target Areas:

Vital Target: Head and torso areas 1 point

Non-Vital Target:Arms, hands, legs and feet 5 points

No strikes are allowed to the throat or groin areas.

Rules for Scoring Attack Points:

Fouls:

After the first violation, a warning will be issued. After the second violation, a point will be deducted form the overall score of the violator. After the third violation, the violator will be disqualified from the match and the win awarded to his/her opponent. All fouls within a match are cumulative and apply through all rounds, whether regular or overtime. Fouls include:

Restricted-Step Push Hands

Procedures:

Target Areas:

Attacks may be made within restricted areas of the body: from below the base of the neck to above the coccyx or bladder area. Pushing the neck, head, bladder area, hip joint, or leg is illegal.

Stepping:

Points:

Points are awarded to the competitor whose opponent has made an error or committed a personal violation or a serious personal violation. Points may be awarded for technical violations:

Errors

Personal Violations

Serious Personal Violations

Technical Violations

Points are awarded to the opponent of the competitor who committed the violation. However, the opponent will receive 2 points if one commits a serious personal violation as listed above.

Cautions

The referee may issue a verbal ``caution" at his/her discretion.

Disqualification

Weight Classes

There will be 5 weight divisions for men and 3 weight divisions for women as follows:

Men

Women

Gold, Silver and Bronze medals will be awarded to the top 3 competitors in each weight division.

Moving Push Hands

Arena:

The competition area will consist of 2 circles. The inner circle will be 15 feet in diameter while the outer circle will be 21 feet in diameter. Marks in the center of the circles will indicate the starting point.

Procedures:

The starting point will be the same as for the restricted step push hands. After 3 revolutions with the hands, each competitor may begin moving. Each will proceed until told to stop by the referee.

Time Limits:

There will be 1 round of 90 seconds PUSHING TIME. The clock will stop whenever the referee stops to obtain scoring from the judges.

Scoring:

As with restricted step push hands, scoring will be awarded based upon infractions or mistakes from an opponent. Points will be awarded for the same infractions as with the restricted step push hands except, of course, competitors are now allowed to move at will.

One (1) point will be awarded when one's opponent loses balance, uses excessive force, forcefully holds on, double grabbing and all other infractions listed in the restricted step push hands. The referees and judges shall especially watch out for ``holding".

In addition, points are also awarded when one's opponent steps or is forced out of the circles. Two (2) points are awarded when the opponent steps ON or outside the inner circle. Three (3) points are awarded when ANY part of the body touches or falls outside these circles.

The same scoring procedure as for the restricted step push hands shall be used. For example, upon seeing an infraction, the referee shall call: ``Stop...Excessive force, white, one point red...Judges confirm" at which time the judges will score. Or, ``Stop...On the outer circle, red, three points white...Judges confirm".

As with restricted step regulations, the referee shall stop the match upon seeing struggling by both competitors and no points are awarded. An example of this would be if one competitor is close to going outside the circle and is struggling to stay inside while the other is also struggling to push him/her out of the circle. Too much effort is being used to push the opponent out but yet the other is using too much effort, and not enough technique, to stay in. No points are awarded.

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