USAWKF
Regulations - Application Events
- The competition area
will be no less than twenty (20) feet square and no wider than twenty-five
(25) feet on a side.
- The competition area
and safety area will be covered by a judo-style or wrestling mat, affixed
such that sections will not separate, and considered by the Chief Referee
to be suitable and safe for competition.
- The safety area will
extend minimally three (3) feet on each side of the area.
- The safety area will
be clearly marked as being separate from the competition area.
- The competition and safety
areas will be flat and devoid of hazards.
- All males are required
to wear a protective groin cup. Mouthguards are recommended for all competitors
but not required.
- Glasses and contact lenses
are not allowed.
- All competitors must
wear a traditional shuai jiao uniform.
Men
- Flyweight: > 131 lbs.
- Light Weight: 131 - 145
lbs.
- Light Middleweight: 146
- 160 lbs
- Middleweight: 151 - 174
lbs.
- Light Heavyweight: 175
- 194 lbs.
- Heavyweight: 195 - 214
lbs.
- Super Heavyweight: >215
lbs.
Women
- Flyweight: > 106 lbs.
- Light Weight: 106 - 115
lbs.
- Light Middleweight: 116
- 125 lbs.
- Middleweight: 126 - 140
lbs.
- Light Heavyweight: 141
- 155 lbs.
- Heavyweight: >155
lbs.
This panel
consists of a Referee and at least two judges (no more than four) and an Arbitrator.
- Each bout shall consist
of three (3) rounds, each of which shall last a maximum of three (3) minutes
with a one (1) minute rest between them.
- The round starts when
the Referee gives the signal and stops each time he/she so indicates verbally
and with the proper signal.
- The Timekeeper will signal
with an audible bell, buzzer or whistle when thirty (30) seconds are left
in the round and when time expires in each round.
- The result of a match
is determined by the first contestant to score two (2) points, or by the highest
score at the end of three rounds, or by tie break round or by decision, by
disqualification, or by a foul imposed upon one contestant.
- A point is awarded on
the basis of the following criteria for a valid technique:
- When the opponent
is thrown so that he/she touch his/her back, or any part thereof , to
the mat.
- When the opponent
is thrown such that he/she touches both knees to the mat.
- When the opponent
is thrown so that he/she touches one hand/arm and one knee to the mat.
- If both contestants fall
together, the following applies:
- If they land side
by side, there is no score.
- If one lands on top
of the other, he/she shall win a point.
- If a player remains within
the competition area and throws the opponent outside of the area, he/she shall
be awarded a point based on Section 2 above.
- An effective technique
which is in the process of execution such that it cannot be stopped, and which
is executed at the same time that the end of the round is signaled, is considered
valid and must be scored.
- The Scorekeeper tallies
the points as they are awarded, adds them up for each contestant at the end
of the bout, and tells the Announcer, who announces the winner.
- When one or both contestants
touch at least two parts of the body to the mat, the Referee will stop the
bout and bring the contestants back to the starting position.
- When a judge sees what
he/she believes is a point he/she will so signal by blowing a blast on a whistle.
- The following shall constitute
prohibited behavior and may result in a penalty or foul being imposed upon
the offender:
- Evading or stalling
(in the spirit of good, hard competition, a referee will allow ten seconds
in which to attempt a throw, at which time the contestants will be required
to change their grip)
- Executing any kind
of impact blow, or attempting to do the same
- Gouging to any part of
the body
- All finger, wrist locks
and twisting of joints of locking of joints alone or locks executed with disregard
to the opponent's safety. (Note: Joint locks used in conjunction with a throw
and with the highest regard to the opponent's safety are permitted)
- Hair-grabbing
- Use of chokes
- Speaking during the bout
- Arguing with any official
- Refusing to obey the
directions of any official
- Showing disregard for
opponent's safety
- Continuing the bout once
out of the competition area
- Any other condition for
which the Referee believed a penalty should be imposed
The imposing
of penalties and the scale of penalties shall be at the sole discretion of the
arbitrator. (Note: The arbitrator should take the considerations of the Judges
into account before making any penalty decision)
- Terms and gestures used
by officials shall be as noted in the old I.S.C.A. handbook as traditional
hand signals.
- Two contestants are call
to the ring. They bow to the mat, Referee, then to the Judges' table, and
then to each other on the Referee's command.
- At the start and end
of each round, contestants bow to each other, and to the Referee on command.
- When the Referee stops
the bout, contestants go back to their starting positions to await the call.
- At the end of the bout,
the Referee holds up the hand of the victor as the Announcer calls his/her
name.
- Upon leaving the mat
at the end of the bout, contestants bow both to each other, to the Referee,
to the Judges' table, and then to the mat.
- The Timekeeper stops
the clock every time the Referee so commands by signal or verbally and resumes
timing when the Referee verbally indicates.
- If, after 3 rounds, the
score is tied or there is no score, there will be a one (1) minute rest followed
by a three (3) minute tie-break round. The first contestant to score wins.
- If no score is made during
the extension, then the contestant who scored first during regulation time
shall win.
- If there was no score
in regulation time and no score in extension, the Judges will make a decision
as to the winner based upon:
- Fighting Spirit and
Attitude
- Superiority of Tactics
and Technique
The judging
procedures for this event are meant to help promote the quality of Chinese martial
arts free fighting. The will be 5 weight divisions for men and 3 weight divisions
for women as follows:
- Lightweight: Below 140
lbs.
- Light Middleweight: 140
- 159 lbs.
- Middleweight: 160 - 179
lbs.
- Heavyweight: 180 - 199
lbs.
- Super Heavyweight: 200
lbs. and over
- Lightweight: Below 125
lbs.
- Middleweight: 125 - 144
lbs.
- Heavyweight: 145 lbs.
and over
Gold,
Silver and Bronze medal will be awarded to the top 3 fighters in each weight
division.
All bouts
will be 30 seconds. Fighting time and the clock will stop as dictated by the
Referee.
Competitors
are responsible for their own protective equipment. The following is a list
of the mandatory and optional equipment.
MANDATORY:
Head Protector, Mouthguard, Groin Cup (males), Safety Gloves, Foot Protection
OPTIONAL:
Goggles, Chest Protector, Shin Protection
Best of
3 - 30 second rounds of continuous light-contact sparring. A winner is declared
by a majority vote by the Referee and two Judges for each 30-second round. Winner
of the first two rounds wins the fight.
Break:
A Break will be called by the Referee should any of the following events occur:
- Head contact that might
result in an injury or a call for Foul/Disqualification.
- Controlled, non-contact
technique scored on the back.
- A competitor scores three,
quick, unanswered techniques to the opponent.
- One or both competitors
goes to the floor.
- When any Judge calls
Foul
Warning:
A penalty issued on majority vote for any of the following:
- Illegal techniques
- Contact to a non-contact
area
- Excessive force (without
malice or intent)
- Failure to Break on the
call
Caution:
A non-penalty term recommended by any Judge, or called by the Referee.
Excessive
Force: A head strike that results in bleeding, whipping of the head and/or neck,
bruising or swelling of the face. Unreasonable force to the body, for example,
a kick that moves an opponent from a stable or rooted stance to the floor or
outside the ring.
Disqualification:
The following results in the loss of a bout:
- If an injury occurs to
an opponent as a result of a foul
- Accumulating four Warnings
- Running out of the ring,
second offense
- Repeated and deliberately
exposing of a Foul area
Any of
the following will not be tolerated and may result in immediate disqualification:
- Deliberate excessive
force/intent to injure
- Deliberate Fouling
- Rude or belligerent behavior
- Use of objectionable
or abusive language by a contestant or by his/her school
Legal
Contact Areas:
- Torso - front and sides
- Outside of thigh
- Outside of leg
- Entire arm
- Front and side of head
gear
Legal
Non-Contact Target: Please note that these areas are legal for non-contact techniques
only. Any contact to these areas could result in a Foul and possible Disqualification.
- Front of face
- Horizontal strikes to
the top of the head gear
Legal
Techniques:
- Punches
- Kicks
- Open hand to the body
only
- Sweeps to the opponent's
front leg
Illegal
Techniques:
- Knee strikes
- Elbow strikes
- Finger strikes
- Take-downs or throws
- Joint locking or breaking
attempts
- Head butts
- Biting
- Floor or ground fighting
- Groin strikes
- Open hand strikes to
the front of face
- Sweeps to an opponent's
back leg or sweeps that attempt both legs of an opponent
- Dangerous blind attempts
at spinning hank or foot strikes
Three
Points are Awarded if:
- The opponent is forced
off the platform
- The opponent is knocked
down by backward or forward sweep while competitor remains standing (hands
are allowed to touch the ground on the backward sweep but not the forward
sweep)
- The opponent is knocked
down by use of a hooked leg kick while competitor remains standing
- The opponent is forced
to fall by the competitor's techniques, including the competitors deliberately
falling while dodging defensively.
- The opponent falls while
the competitor remains standing
- The competitor hits the
opponent in the trunk once with the legs
- The opponent receives
an official warning penalty.
- The competitor hits the
opponent once on a valid part with a hand technique
- The competitor hits the
opponent once on a valid part with a leg technique
- The opponent receives
a caution once
- Both competitors remain
passive for eight seconds, the opponent is ordered to attack by the referee,
and the opponent remains passive for another eight seconds.
- Both competitors hit
each other on valid part at the same time successively
- Both competitors fall
down or off the platform at the same time successively
- The competitor throws
the opponent to the ground or off the platform after holding for two seconds
or more
- One opponent uses a falling
technique to attack and does not succeed
- One opponent uses a flying
offensive technique with a deliberately falling technique, the latter will
not score a point
- The competitor kicks
the lower leg when the opponent defends by raising knee
- Unclear techniques are
used and no obvious hits to valid parts are scored
- The opponent is hit by
fists during a double-holding
- No one scores when one
competitor back or forward sweeps the other competitor's valid part while
under the other's body (The opponent was forced or fell to the ground under
the competitor while trying to kick or sweep the competitor)
- Deliberate delay of match
after the referee has signaled the start or one competitor starts after five-second
delay
- Time-out requested when
in a disadvantageous position
- Shouting and advice-giving
from coach or doctor from outside the platform during a fight
- Ungentlemanly behavior
to the referee/judge or flouting of officiated decisions
- Shouting loudly and impolitely
during a fight to frighten or disturb one's opponent
- Purposely loosening protective
gear or spitting out mouthpiece during a fight.
Attacking
the opponent before the judge gives the start signal, or after he/she gives
the stop signal
Using
prohibited techniques, including:
- Strikes to the back of
the head, neck, throat, or crotch
- Elbow or knee strikes
- Striking opponent's head
continuously to deliberately injure opponent
- Use of excessive force
to cause opponents to fall head over heels off the platform
- Attacking a fallen opponent
(except when an opponent falls deliberately as combat technique).
- A caution will be given
for a technical or personal foul, but a warning will be given for an obvious
personal foul
- A competitor penalized
up to six points will be disqualified and the opponent will be declared the
winner
- A competitor who intentionally
hurts his opponent or commits a serious foul will be disqualified from the
fight and if deemed appropriate, from the entire competition
- A competitor found guilty
of trickery will be disqualified from the entire competition.
The referee
will suspend a match in any of the following cases:
- A competitor has fallen
down or off the ring
- A competitor is penalized
for a second foul
- A competitor is injured
- The competitors are locked
for more than two seconds
- Both competitors refrain
from attacking, or one remains passive for more that eight seconds
- The discretion of the
referee
- The referee or other
judges spot danger in a match or in objective factors such as lighting or
other malfunctions of facilities.
- Under 52 kg=Under 115
lbs.
- 52 kg - 56 kg=115 lbs.
- 123 lbs.
- 56 kg - 60 kg=124 lbs.
- 132 lbs.
- 60 kg - 65 kg=133 lbs.
- 143 lbs.
- 65 kg - 70 kg=144 lbs.
- 154 lbs.
- 70 kg - 75 kg=155 lbs.
- 165 lbs.
- 75 kg - 80 kg=165 lbs.
- 176 lbs.
- 80 kg - 85 kg=177 lbs.
- 187 lbs.
- 85 kg - 90 kg=188 lbs.
- 198 lbs.
- Over 90 kg=Over 199 lbs.
Based
on the number of competitors per weight category, an officials conference may
be called to combine some of the weight categories.
Equipment/Personnel
Doctor,
Referee and judges, Corner stool, bucket, and water, Boxing gloves, Head Gear,
Shirts to fight in (Competitors are urged to bring their own 14 oz. gloves and
head gear, however these will be subject to inspection)
Cornerman/Second,
Hand wraps and tape, Towel, Mouthpiece, cup, Vaseline (optional), Approved blood
clotting and inhalant medicine (optional), Dipped Foam Foot Pads and Shin Gear,
Trunks to fight in (no pants, as in international competitions)
WING
CHUN CHI SAU
Traditionally, Wing Chun
Chi Sau, also known as Sticky Hands, is a training drill to develop the practitioner’s
ability to control opponents through increased sensitivity. The true Wing Chun
practitioner recognizes that skill developed through disciplined Chi Sau practice
will win over brute force. In keeping with this spirit, the goal of a Wing Chun
Chi Sau contest is to see which participant demonstrates the purest Wing Chun
qualities of:
· Sensitivity
· Reaction Skills
· Balance
· Structure and Technique (Stance and Movements)
· Timing and Speed
· Control of Power and Distance
· Clean Attacking, Blocking, and Trapping Technique
NOTE: This contest is NOT
a sparring competition.
CONTEST FORMAT
Competition Area
The competition area will be a square space measuring 8' x 8', enclosed and
divided into two halves by tape.
Match Format
Each match will consist of two 90-second rounds, with a 30-second rest period
in between rounds. The contestants will salute each other in the custom of their
styles.
Following the directions
of the referee, the contestants will then face off at the center of the competition
area and establish forearm contact in a double sticking hands position.
The contestants will begin rolling/rotating their forearms. The Center Referee
will give the signal, “BEGIN!” (nominally after at least three completions
of the rolling motion) before the contestants initiate the exchange of techniques.
Should the contestants disengage
or, if in the Center Referee’s opinion the contestants are not displaying
true Chi Sau technique, the Center Referee will call, “BREAK!” at
which time the contestants will stop all action and wait for instructions from
the Center Referee.
If a contestant is driven
out of the competition area, the referee will call, “BREAK!” at
which time the contestants will stop all action and wait for instructions from
the Center Referee.
During the 30-second break period, the contestants are to return to their respective
corners until called by the Center Referee.
JUDGING CRITERIA
Officiating Committee
The officiating committee will consist of the following members:
· Chief Judge
· Corner Judges (4)
· Center Referee
· Timekeeper/Scorekeeper
The Chief Judge will be
the arbiter in all disputes and will announce the winner of each match. The
Chief Judge's decision will be final on any judgment not covered by the rules.
The Corner Judges will score
each match and determine the winner.
The Center Referee will
be responsible for starting and stopping the action, for ensuring that all rules
are followed, and for maintaining the safety of all participants.
The Timekeeper/Scorekeeper
will start and stop the clock, in accordance with the signals of the Center
Referee, and will ring a bell to announce the end of each round of a match.
Only the Center Referee (or Chief Judge at his or her discretion) can stop the
clock during action. The clock will be stopped should there be an infringement
of the rules, an injury, an argument, or a withdrawal. As scorekeeper, he/she
will record the results of each match and will inform the Chief Judge of the
name of the winner.
Scoring
The Corner Judges will be looking for a continuous exchange of discernible techniques,
with an emphasis on adherence or sticking. The display of Wing Chun technique
is to be distinguished from wrestling, shoving, and boxing. Striking techniques
employing the fist and open hand are to be directed at the opponent's chest
area only. Competitors should display good bridging skills, i.e., adhering to
one of the opponent's arms while delivering attacks and counterattacks to precise
body targets at close range.
Each Corner Judge will indicate
an independent vote for a single winner, i.e., no draws are permitted. The single
vote will be based on the contestants’ performances during both rounds.
The Chief Judge will request a call for vote at the end of the second round.
A majority of votes determines a winner in each match. In the event of a draw,
the Corner Judges will refer to the Chief Judge for the final decision.
- Eye goggles
- Head gear
- Groin cup
Any gloves
which will allow for the manipulation of the weapon, Any other protective gear,
i.e., shin, chest, etc.
- Each match will consist
of the best of three 2-minute rounds, with a 1-minute rest between rounds.
- After the match has been
announced by the Chief Judge, competitors must go to a place specifically
designated by the Chief Judge attired in full armor and weapons and stand
facing each other at a designated distance.
- At the Chief Judge's
signal, competitors must first salute each other, engage their weapons in
the manner prescribed by the judge and then wait for the signal to start.
- When the referee signals
to start, they can begin the actual sparring holding their weapons in whatever
manner they choose. Competitors may manipulate their weapons in either or
both of their hands.
- As the match proceeds,
when a score is made, the referee will ``break" the fighters, then they
will prepare to begin again.
- At the end of the match,
the competitors face each other and salute each other and the Chief Judge
before departing the ring.
You should
think that you are in a real combat situation. Minor cuts and hits where the
weapon only lightly taps the body are ignored and only the vital thrusts, cuts
and hits are counted.
A cut
to a vital or non-vital point is one in which the last six inches of the blade
is clearly drawn across the target area. Head, body (vital cut), arm and leg
(non-vital). In short, this is a move which, with a sharp weapon, would have
disabled the opponent in a non-vital area and killed him in a vital area.
A vital
or non-vital thrust is one in which the point of the blade makes solid contact
with the opponent's head, body (vital), or limbs (non-vital). In a good vital
thrust the blade will flex slightly indicating that with a sharp weapon the
point would have attained penetration.
A vital
or non-vital hit is one in which the pommel is used to strike the limbs (non-vital),
head or body (vital) in such a manner that, were it a real weapon, there would
be a disabling effect on the opponent.
A successful
attack means a clean and balanced strike, preferably with a good classical martial
arts weapons technique. Once you cut, thrust or hit a vital target with a weapon
successfully, you may not be awarded points for any other continued attacks
until the round resumes. You have already killed your opponent.
Vital
Target: Head and torso areas 1 point
Non-Vital
Target:Arms, hands, legs and feet 5 points
No strikes
are allowed to the throat or groin areas.
- Only the athlete who
strikes first during a mutual exchange will be given a point.
- .5 will be awarded to
your opponent if you accidentally lose or drop your weapon without the opponent's
influence.
- 1 point will be awarded
to your opponent if you lose or drop your weapon due to the opponent's skillful
technique or disarm.
- Combatants may guide,
trap and block an opponent's sword arm with their open hand, forearm, shoulder,
sword handle or pommel so long as he or she does not close the hands to grasp
the arm or weapon. Kicking or kneeing is forbidden.
- 1 point will be awarded
to your opponent if you grab, slap or contact the blade of your opponent's
sword with hand, forearm or should in an attempt to block the blade arm.
- 2 points will be awarded
to you for disarming and striking a vital target in one continuous motion.
- If competitors simultaneously
strike each other, they will both receive the proper point credit for their
strike.
- If both competitors simultaneously
lose their weapons, no points will be awarded or lost and the match will begin
again.
After
the first violation, a warning will be issued. After the second violation, a
point will be deducted form the overall score of the violator. After the third
violation, the violator will be disqualified from the match and the win awarded
to his/her opponent. All fouls within a match are cumulative and apply through
all rounds, whether regular or overtime. Fouls include:
- Abusive or disrespectful
attitudes during the match whether communicated by words, gestures or body
language to the opponent, judges or spectators.
- Deliberately removing
one's protection gear.
- Lifting off or grabbing
an opponent's protection gear.
- Deliberately stepping
out of the ring or falling down to avoid the competitor.
- Throwing the weapon as
an attack.
- Continuing the attack
after the referee calls for a break.
- Throwing punches or kicks.
- Clinching or holding
the opponent's body, arms or legs.
- Competitors salute the
referee and each other.
- One match consists to
two 60-second rounds with a 15-second break in between rounds. The referee
controls the beginning and the end of rounds. Time is suspended while the
referee call for a point and verification and announces his/her decision.
Timing may be stopped for referees' consultation or emergency situations.
- Starting: Opponents
face each other and each places his/her foot on the Center Mark. When prepared
to begin, they make contact with the back of the right or left wrist. The
referee gives the command to begin, at which the competitors are required
to perform a minimum of two revolutions before initiating any techniques.
- Progression: The
referee directs the match with verbal signals: Begin, Stop. The referee may
instruct the competitors to restart under various circumstances in addition
to awarding a point: moving too far from the center, to ensure the safety
of a competitor, or for other causes.
- Points: Upon seeing
an infraction, the referee commands ``stop" to stop action and timing.
He/she state the violation and violator and the point recipient (e.g., ``holding
- Red, point - White", ``off balance - White, point - Red", ``striking
- Red, point - White") and polls the judges to confirm.
- The judges may confirm
the point by holding up the flag color or not confirm the point by the holding
the flag stick horizontally (either disagreeing or unable to confirm because
of not seeing the action). If two of the three judges confirm the point, the
referee awards it and instructs the recorder to record the point. A judge
may also hold the opposite color flag up, if he or she saw something different.
In that case, the judge will call out his or her reason. The referee will
not call for points other than what he or she saw. The judges score will be
asked for only once.
- The referee restarts
the action and timing immediately. Note: The referee does not wait until a
competitor falls to stop action, but stops action and timing at the first
sign of a competitor being off-balance.
- The competitor who has
the most points at the end of the match wins the match.
- Throughout the match,
the recorder informs the referee of the scores of both competitors. The winner
is decided at the end of the bout. After the declaration, both competitors
salute each other and the referee.
Attacks
may be made within restricted areas of the body: from below the base of the
neck to above the coccyx or bladder area. Pushing the neck, head, bladder area,
hip joint, or leg is illegal.
- Competitors may take
a step or steps forward or backward, with either the front or the back foot,
but may not reverse the stance, i.e., the front foot must stay forward.
- Competitors must keep
to the orientation of the center line; they may not step to the side to defend
or to gain an advantage in pushing.
Points
are awarded to the competitor whose opponent has made an error or committed
a personal violation or a serious personal violation. Points may be awarded
for technical violations:
- Loss of balance
- Endangering oneself
- Using techniques excessive
in strength
- Grabbing the opponent's
clothes
- Double grabbing (gripping
the opponent with both hands)
- Holding on (gripping
the opponent with one or both hands or reaching around the opponent's side
or back) to prevent loss of balance.
- Attacking an illegal
target area
- Reversing the stance
to gain advantage
- Striking, hitting, punching
- Using the head to attack
- Using the legs, knees,
or feet to attack
- Twisting the joints (grabbing
or qinna (chin na)
- Using pressure points
- Pulling hair or beard
- Attacking the groin area
- Using any technique determined
to cause injury to the opponent
- Unsportsmanlike conduct
- Not following instructions
of the referee
- Not completing the mandatory
revolutions
- Receiving coaching during
the round
Points
are awarded to the opponent of the competitor who committed the violation. However,
the opponent will receive 2 points if one commits a serious personal violation
as listed above.
The referee
may issue a verbal ``caution" at his/her discretion.
- Competitors may be disqualified
for one Serious Violation and must be disqualified for two Serious Violations
- A competitor may be disqualified
by the referee in consultation with the judges.
There
will be 5 weight divisions for men and 3 weight divisions for women as follows:
- Lightweight: Below 140
lbs.
- Light Middleweight: 140
- 159 lbs.
- Middleweight: 160 - 179
lbs.
- Heavyweight: 180 - 199
lbs.
- Super Heavyweight: 200
lbs. and over
- Lightweight: Below 125
lbs.
- Middleweight: 125 - 144
lbs.
- Heavyweight: 145 lbs.
and over
Gold,
Silver and Bronze medals will be awarded to the top 3 competitors in each weight
division.
The competition
area will consist of 2 circles. The inner circle will be 15 feet in diameter
while the outer circle will be 21 feet in diameter. Marks in the center of the
circles will indicate the starting point.
The starting
point will be the same as for the restricted step push hands. After 3 revolutions
with the hands, each competitor may begin moving. Each will proceed until told
to stop by the referee.
There
will be 1 round of 90 seconds PUSHING TIME. The clock will stop whenever the
referee stops to obtain scoring from the judges.
As with
restricted step push hands, scoring will be awarded based upon infractions or
mistakes from an opponent. Points will be awarded for the same infractions as
with the restricted step push hands except, of course, competitors are now allowed
to move at will.
One (1)
point will be awarded when one's opponent loses balance, uses excessive force,
forcefully holds on, double grabbing and all other infractions listed in the
restricted step push hands. The referees and judges shall especially watch out
for ``holding".
In addition,
points are also awarded when one's opponent steps or is forced out of the circles.
Two (2) points are awarded when the opponent steps ON or outside the inner circle.
Three (3) points are awarded when ANY part of the body touches or falls outside
these circles.
The same
scoring procedure as for the restricted step push hands shall be used. For example,
upon seeing an infraction, the referee shall call: ``Stop...Excessive force,
white, one point red...Judges confirm" at which time the judges will score.
Or, ``Stop...On the outer circle, red, three points white...Judges confirm".
As with
restricted step regulations, the referee shall stop the match upon seeing struggling
by both competitors and no points are awarded. An example of this would be if
one competitor is close to going outside the circle and is struggling to stay
inside while the other is also struggling to push him/her out of the circle.
Too much effort is being used to push the opponent out but yet the other is
using too much effort, and not enough technique, to stay in. No points are awarded.
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